Police heat explained

The stars in the top corner of the screen are your heat, Cyber Surfer's wanted level. It goes from zero to five, and every star changes the road. Here's exactly what raises it, what each level brings, and how to bring it back down.

Five stars in Jungle Run: the helicopter's searchlight is on the car, the Interceptor's health bar reads Spotted
Five stars, spotted, with the Interceptor on the way.

What raises your heat

Smashing cones doesn't raise your heat, and neither do tricks.

How heat cools down

Drive three seconds without earning any new heat and it starts to fall, at a rate of one star every twelve seconds. A five-star chase takes a full minute of clean driving to cool off completely, so in practice you'll want a skill to help (see below).

What each star brings

Can the police catch you?

No. There's no "busted" in Cyber Surfer. The police can only end your run the same way traffic can: by being something you crash into. A cruiser swerving into your lane, a roadblock barrier or a spike strip is as solid as any car. Treat the chase as moving obstacles that aim for you, and it gets a lot less scary.

Takedowns: making the cops pay

A cop goes down when it crashes into traffic or a barrier, gets hit by an EMP, gets stomped from above, or gets rammed by you while you're boosting or using Nitro or the Force field. A takedown is worth 500 points for every star you have, so 2,500 at five stars. Smashing through a roadblock counts too. That's the trade at the heart of the game: more heat is more danger, and more points.

The Lane Laser and Shockwave also take cops out, but score their own smaller bonuses ("Vaporized" and "Repelled") instead of takedown points.

How to lose the police

Good news: the more heat you have, the more often skill boxes appear, and the more likely they hold fighting skills like the Lane Laser, Shockwave, EMP, Smoke and Decoy. See the skills guide for the odds.