12 tips for a higher score

A high score in Cyber Surfer comes from two things: staying alive long enough, and keeping the points coming while you do. These tips are built on how the game actually scores; the tricks and scoring guide has the exact numbers.

Stay alive

1. Distance is the floor, not the ceiling

Every meter is one point, so a 3-kilometer run is 3,000 points before any bonus. That's a solid base, but the bonuses can easily double or triple it. Survive first, then add style.

2. When in doubt, go up

Squeezing between cars at 190 km/h is a coin flip. A hop clears most cars (and earns 50 points for a "Hop over"), and if you misjudge it you can slam down onto whatever's below you for a stomp. Just don't come down on an ordinary car's roof without slamming: only trucks are safe to land on.

3. Ride the trucks

Box trucks, flatbeds and garbage trucks are the only traffic you can land on, and they drive slower than the rest of it. Look for convoys of two or three trucks nose to tail: they're a safe lane above everything.

4. Learn the warnings

Almost every hazard tells you it's coming: a red marker for falling rocks, a shaking tree, a sandstorm chip, the ice warning (for the first two patches of each Snowy Pass), a blinking cruiser before it swerves, red chevrons before the Interceptor rams. When you see one, act right away. The districts guide covers each one.

Keep the points coming

5. Keep the combo alive

Every named award (near miss, hop over, stomp, trick, stunt, takedown) adds 10% to the next, up to double, as long as each comes within 2.5 seconds of the last. A steady rhythm of small awards beats one big trick and a long quiet stretch.

6. Drive next to traffic

Every car you pass in the lane right beside you is a 100-point near miss. Weaving along next to the traffic (not into it) keeps your combo going all the time. Just remember that every third near miss in a row adds half a star of heat.

7. Mix your tricks

Repeating a roll or a kickflip in the same jump halves its value each time; adding a different trick adds 25% to the whole jump. Kickflip, barrel roll, spin: one of each beats three of anything. And land straight, or you lose the lot.

8. Don't skip the stunts

Half-pipes, grind rails and sky lanes appear every few hundred meters. A sky lane pays 100 points every 50 meters and lifts you above the traffic at the same time; a grind rail pays 50 every 10 meters. They're points and safety in one.

Make the police pay

9. Heat is a points multiplier

A police takedown is worth 500 points per star: 2,500 at five stars. Cops go down when they crash into traffic, get hit by an EMP, get stomped, or get rammed while you're boosting or invincible. Running hot is risky, but it's where the biggest scores are. Read the police heat guide to know what's coming at each star.

10. Take down the Interceptor

The five-star boss is worth 3,000 points, and beating it drops your heat back to two stars. With a fighting skill or two in hand, it doesn't take long. See how to beat the Interceptor.

Use your tools

11. Spend skills, don't save them

You can only hold one, and a box you can't pick up is just 100 points. Skill boxes come more often the more stars you have, and at high heat they're mostly fighting skills (Lane Laser, Shockwave, EMP, Smoke, Decoy). Use them.

12. Boost into trouble, not into empty road

A boost makes you invincible and smashes whatever you hit, so fire it into a wall of traffic, a roadblock or a pair of cruisers, not on a clear stretch. Even a quarter-full meter is a one-second escape. More in boost and batteries.

Coastal Highway at five stars, the Force field active and a combo multiplier under the score
Five stars, a Force field and a ×2 combo on the coast.

One more thing: the revive

In the iPhone and iPad app, once per run, you can watch a short ad after a crash to keep going. It clears the road 120 meters ahead and gives you three seconds of invincibility to get back up to speed. If the run was a good one, take it. The website doesn't show ads yet, so it has no revive.