Changelog
What changed in Cyber Surfer, newest first. Dates are when each change was made. The website gets changes when it's next updated, and the apps when a new version is approved by the store.
In testing: version 1.0.1
These changes are finished and being tested. They reach the iPhone and iPad app when version 1.0.1 is approved.
- Double coins: after a run that earned coins, you can watch an ad to bank that run's coins twice, once per run. Your score and the leaderboard don't change.
- An ad plays after every third game over (and never sooner than 30 seconds after the last one).
- A second ad network, so the continue offer is available more often.
- Fixed: closing the continue ad early could freeze the run.
November 5, 2026: out on the App Store
- Cyber Surfer: Neon Run launched for iPhone and iPad, free.
October 26, 2026
- Fixed: sounds that didn't load in the iPhone app.
October 24, 2026
- The website has a "Buy me a coffee" link on the menu and the game-over screen, for anyone who wants to support the game.
October 23, 2026
- Tutorial mode: a Tutorial button on the start screen. It runs on a slowed-down road where you can't crash, and nothing is saved.
October 20, 2026
- Picked nicknames: leaderboard names are now chosen from word lists (like TurboFalcon42) instead of typed.
October 19, 2026
- Skills rework: the EMP lifts cars so you drive underneath, Smoke makes you a ghost, the Force field became a five-second ram, and the Decoy clears your lane. EMP, Smoke, Shockwave, Force field and Hover give a speed kick; Magnet lasts 8 seconds and the Lane Laser 1.5.
- Every skill ends with 1.5 seconds of invincibility, and the car blinks.
- Cleaner start and game-over screens, and a How to play screen in the game.
- Ready for website ads: a consent message for regions that require it, and a privacy options button to change your choice.
October 18, 2026
- The browser version moved to its own address, cybersurfer.app, with a How to play page.
October 17, 2026: the big day
- The 3D game: a rocket-thruster supercar, three lanes, traffic, police heat and skills.
- Boost and coins, much denser traffic, truck convoys and a neon visual upgrade.
- The garage, the police helicopter, the Interceptor boss, stunt sections and districts with their own weather.
- Online leaderboards and cloud saves.
- Stomps, 360 spins and top spins on R, Smoke that shakes off the police, and the three-pulse Shockwave.
- Trick scoring rebalance: each jump scores as one stunt, repeats are worth less, mixed tricks more, and the combo caps at ×2. Best scores from the old rules were cleared.
- Eight districts, each with a twist, and night from the fifth district on.
- Delete my data, and the privacy and support pages.
October 16, 2026
- Development started, from a 2D Phaser prototype. The story is in the devlog: from a 2D prototype to a neon car chase.